Main Character: This was the very first thing I changed in the RPG maker. Since my game was to be set in the arctic mountains, I decided to give my character a South Park style hat. I did not change any of his clothes because I felt as if the dark red actually looked really good with the upcoming changes I did to the "grass".
Grass to Ice: The first thing that came to mind to change the whole game to make it feel as if you were actually in the arctic mountains would be the ground. Originally there was grass that consumed most of the ground in the game. I took the grass file into photoshop, painted the whole thing light blue. After that I did 1px darker spots of blue to make the illusion that the ground is covered in snow and ice. Overall I really liked how the ground looked after everything was done.
Snow on Terrain: Since this game is placed deep in the arctic mountains I wanted to have the trees, bushes, and rocks covered in snow. So I took the files of those assets and colored the top of the images with a very light blue to give it the look of fresh snow.
Rocks: Before, these rocks were an ugly brown or dark grey color. So to make it looks more appealing and to fit with the theme of the game I changed it to a dark blue and did a little more work on the shading than the default prefabs had. One extra thing I had to change, which you unfortunately cant tell from this screenshot is the stuff beyond the rocks was still that ugly brown color. So to change that I had to go into the main camera setting and change that color to the same one as the mountain.
Houses (outside): The original roofs of the houses were a very similar color to the new rocks that I changed into the game. I felt as if there was too much repetition with the dark blue color so I completely went in a different direction. For some reason I tried green and it actually looked pretty good. Same deal as before, the front of the houses was an ugly brown so I switched it with a light gray to make it look like stone.
Houses (inside): I did not change much in the houses. The one thing that bothered me about it was the walls were a really bright grey looking color. Only thing I did was change the wall color to a slightly darker color which gave it a much calmer look to it.
Monsters: The RPG maker came with 3 monsters, including the stone monster, the bat, and the blob. Again, with everything, I changed all three of the monster to go along with the theme of the arctic mountain setting. I changed the stone monsters into a yeti type creature, then I changed the bat into an ice bat, and finally I changed the blog to a ... ice blob. Maybe better names are in order.
Weapons: The original weapons in the RPG maker was the sword, the bow, and the magic wand. I changed the sword into an ice pick, and took out the bow all together and made the projectiles snowballs. Finally I actually did not change the magic wand because I really liked the idea of it and decided to keep it.
The Town: Other than all the re skins going into effect, the main things I changed in the town include, the entrance to the new area's, the new road, the new house, and a lot more trees. The entrance leads to the default monster area which is a dead end. However, the exit on the very bottom of the town leads to the whole rest of the game. This includes a ton of monsters, new bosses, and the end objective of my game.
Monster Area #1: This is the default monster area that came with the RPG maker. I did not change anything because I thought it would be a good training area for the player to go through, get money for new weapons, and get a feel for the game. The player will need this experience to go through the rest of the game and it is very necessary.
Monster Area #2: This is a brand new monster area that I created. To enter this area, the player must go through the southern cave in the main town. This area includes the ice blob boss, a pack of yeti's with a chest, and finally the yeti boss. There is a guard right before the yeti boss warning the player that the yeti has never lost a fight before, and the room behind him is completely unknown.
Monster Area #3: This is the final monster area that I created. This area includes a massive amount of ice bats everywhere. If the player is able to even clear the area they will find themselves against the final boss, which is a huge ice bat. Past that door behind the huge ice bat is the players goal.
Final Area: This is the last area the player will get to. It's a very simplistic area but it includes the main goal the player was looking towards achieving. After the dialog with the NPC's the player is done and the game is beaten.