Saturday, May 10, 2014

Roll-a-ball Final Project!





Roll-a-ball Final Project!
http://www.kongregate.com/games/miketullo95/michael-tullo-gdd-200-final-project_preview

My final Roll-a-ball project consisted of 3 levels of collecting a certain about of red cubes throughout the different levels. Once you collect all of the cubes in the level the player is teleported to the next level. Once you complete the third and final level you have finished the game!


 Level 1: This is the first level. Its pretty simple, its just a square with 8 cubes for the player to collect. But be careful, if you go to fast you might fly off the walls and fall forever. Once you collect all the cubes you go onto the second level.




Level 2: This is the second level. Pretty common to the first level, however ahead there is a new area to collect more cubes. There is a total of 12 cubes on this level and once you collect all the cubes you go on to the final level, level 3.

Level 3: This is the final level. This level is completely different from the other level. For this, I used the terrain tool and made like a snowy mountain level. Again, like all the other levels, collect all the 12 red cubes throughout the level and you win the game!




This is a screenshot of the code used in the game and shows the little things that I had to change around to make the game that I wanted. I had to switch around the loadLevel code so the levels would correctly link together when you finished the game. Also I cleaned up all the game instruction that was in the GUI so it was grammatically correct and I took out the "hit the esc key to quit the game" because that did not work.